MLB · NL East

Jared Young

Betting stats, Statcast splits, spray chart & prop matchups

New York Mets1B · SPBats: L · Throws: R
FormColdPowerAbove avg

The read

Elite power and contact quality. Cooling off over the last ten.

Prop hit rates

How often Jared Young has cleared each prop line over his last 10 and 30 games and the season.

Hits

share of games cleared
L10L30Season
  • Over 0.5
    40%47%46%
  • Over 1.5
    10%17%15%
  • Over 2.5
    0%3%3%

Home runs

share of games cleared
L10L30Season
  • Over 0.5
    10%13%12%

Total bases

share of games cleared
L10L30Season
  • Over 1.5
    20%23%24%
  • Over 2.5▼ cold
    10%20%18%
  • Over 3.5
    10%17%15%

Research any hitter with the prop-research tool.

At a glance

AVG

.239

OBP

.306

SLG

.420

OPS

.727

HR

4

K%

21%

Last 10: 5-for-33 (.152) · 1 HR · 5 K · 1 BB · MLB avg .247 / .318 / .404

Power & contact quality

Percentile rank vs qualified MLB hitters this season. The dot is this player; further right is better on every metric. Based on 98 PA.

Metric
Percentile
Value
Rank
xwOBA (con)
.399
72
Avg Exit V
89.8 mph
69
Barrel %
13.2%
88
Hard-Hit %
50.0%
62
Chase %
26.7%
67
Whiff %
25.0%
35
K %
21.4%
51
BB %
8.2%
44

Where he hits it

6%LF9%LCF19%CF28%RCF32%RFPull →

57%

Pull

31%

Center

12%

Oppo

Pull-air 50% of BIP · 102.4 mph · 34° LA

Share of batted balls by field sector. The pull / center / oppo split and pull-side fly-ball power sit below the fan.

Matchups

vs LHP.347OPS9 PA
vs RHP.765OPS89 PA

By pitch type. Filter by pitch, opposing hand, or recency. Green beats league average, red falls short.

4 pitches · this season · vs right-handed pitchers

PitchPABASLGxwOBAWhiff%K%Hard-hit%Barrel%Exit veloLaunch
Four-seam28.333.542.43510.9%10.7%47.8%21.7%93.0 mph21.2°
Slider22.200.400.27540.8%40.9%63.6%18.2%90.7 mph2.1°
Curveball10.200.300.19138.9%30.0%25.0%0.0%79.8 mph-10.4°
Cutter7.333.333.30914.3%14.3%60.0%0.0%85.7 mph-17.2°

Full Statcast profile

Batted ball · discipline · situationalSeason-to-date
Expectedestimators not shown above
xBA
.327
xSLG
.583
Batted ballAvg EV / Barrel% / Hard-hit% shown above
Max EV
113.5
EV90
107.4
Launch angle
7.0°
Sweet-spot%
26.5%
Avg distance
267 ft
EV on barrels
106.6
EV on hard-hit
103.2
Plate disciplineChase% & Whiff% shown above as percentiles
Z-Swing%
72.1%
O-Contact%
50.8%
Z-Contact%
86.1%
Contact%
75.0%
SwStr%
11.8%
CSW%
26.3%
In-zone%
44.8%
1st-pitch swing%
28.6%
2-strike K%
38.5%
Rolling formxwOBA(con) / K% / BB% / Barrel% / Whiff%
7d xwOBA(con)
.321
7d K%
23.1%
7d Barrel%
11.1%
7d Whiff%
36.0%
14d xwOBA(con)
.260
14d K%
14.7%
14d Barrel%
7.1%
30d xwOBA(con)
.403
30d K%
24.0%
30d Barrel%
12.0%
By countxwOBA(con) / Whiff% by count state
0-0 xwOBA(con)
.262
Ahead xwOBA(con)
.591
Behind xwOBA(con)
.268
2-strike xwOBA(con)
.322
Ahead Whiff%
17.5%
2-strike Whiff%
21.7%
By situationxwOBA(con) by base state + leverage + inning
Bases empty
.344
RISP
.364
Loaded
.225
High leverage
.286
Clutch
.469
Innings 1-3
.414
Innings 4-6
.430
Innings 7+
.326

Statcast-derived from our v8 pitch corpus, refreshed daily. xwOBA (con) = xwOBA on balls in play. Percentages are share of the relevant opportunity.

Attack zones

0%18%18%64%

0%

Heart

64%

Shadow

18%

Chase

18%

Waste

Heart = middle · Shadow = edges (command) · 5.1 ft extension

Where he lives around the zone. Heart (red) is the middle, Shadow (gold) the edges (command), Chase (blue) and Waste (slate) further off.

Full Statcast profile

Arsenal · splits · situationalSeason-to-date
Expected & ratesnot in the panels above
xwOBA allowed
.533
1st-pitch strike%
0.0%
Putaway%
0.0%
Recent formlast 5 starts
L5 ERA
0.00
L5 FIP
12.10
L5 K/9
0.0
L5 BB/9
27.0
L5 HR/9
0.0
Pitches/start
11.0
Platoon & times-through
vs LHB xwOBA
.450
vs RHB xwOBA
.700
1st time xwOBA
.533
Inn 7+ ERA
6.93
Rolling formxwOBA allowed / K% / SwStr% / velo
7d xwOBA
.533
7d K%
0.0%
7d velo
63.1
14d xwOBA
.533
14d K%
0.0%
30d xwOBA
.533
30d K%
0.0%
30d velo
63.1

Statcast-derived from our v8 pitch corpus, refreshed daily. xwOBA (con) = xwOBA on balls in play. Percentages are share of the relevant opportunity.